[01:43:46] [Server thread/INFO]: Saving chunks for level 'ServerLevel[World Over Heaven]'/the_bumblezone:the_bumblezone [01:43:46] [Server thread/INFO]: Saving chunks for level 'ServerLevel[World Over Heaven]'/blue_skies:everdawn. Mods 5,789,690 DownloadsStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceThe higher render distance adds to chunk generation and chunks ticked. {minor}. Any help is appreciated, sorry if my english is not perfect, its not my mother language. RAM will help. For the context you need to pass an object living on thread you want to run your function. If an application only has a single thread, there's nothing the OS or hardware can do to run it on multiple cores. If you use Bonsai Trees 3, enable “Always render as item” in its client config. . Bukkit/Spigot has a built-in method which allows you to load a chunk, but it doesn't actually show for the player. My mod keeps block updates to a minimum but this setting still helps a lot. Business, Economics, and Finance. Also putting machines in different chunks can have the same effect if all chunks are in render distance. In Unreal Engine, the entire renderer operates in its own thread that is a frame or two behind the game thread. When you want to render something in the. 2 - and around 10 times slower than my own version's world generator, despite not being multithreaded at all (I presume that by "multithreading" 1. and If you haven’t already turn on force threaded chunk rendering in the Minecraft forge client options, might help. Enjoy the animated textures. Pretty much any rendering change in a sub chunk (16x16x16 area) will force everything in that sub chunk to rerender. My mod keeps block updates to a minimum but this setting still helps a lot. Best. Nosiphus - A more familiar approach. TileTicks and Level. I’m playing on “fast” graphics and with a render distance of 9 chunks. (I think. Created Feb 24. The tricky part here may be forcing/waiting for chunks to be loaded. The render thread would also write(2) some byte to that fifo or pipe when adding a closure to your todolist, and the main thread would use QSocketNotifier to read(2) it. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Enable “Force threaded chunk rendering” in Forge’s client config (if you’re using Forge). A naive chunk update loop would iterate over 16 x 16 x 256 (65536) blocks per chunk, per cycle, at 30 fps we're at nearly 2 million iterations a second, and the default view distance of 12 means its doing that for 625 chunks for a grand total of more then a billion blocks updated per second! Granted, the actual update logic probably isn't. When loaded into the main menu go to mods > minecraft forge (whichever version, shouldn’t matter) > config > client settings > force threaded chunk rendering > true. After updating to version 1. Have you set forge's force threaded chunk rendering option to true? What settings do you have in you options? (render distance, max fps, smooth lighting, details, animations, performance, etc. 26 Chunks seemed to be similar to 16 Chunks default, while 2x faster. In this article. Semantics. With the rendering distance that sodium allows, the tornado will be seen in the distance, it will be delicious, one of the most enriching mods, it is a shame that the creator has other priorities, and it also seems to be. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. field (and indeed, the instance) of my Block class is shared across all blocks of that class. 7 though, so. Vanilla minecraft runs as smooth as could be, but its only Feed the Beast. Thanks in advance. Does anyone have any suggestions on what might be causing it and what I can do to stop it? Reproduce Steps Additional Information:After changing the forge client config, (force threaded chunk rendering. GPU is more or less irrelevant depending on graphical settings of course. I. Try to make a single path with the ducts, with as few connections as possible. [pad] is the. While installing remember where's it installed, in my case its: C:Program FilesAdoptOpenJDKjdk-8. Thanks in advance. If your cpu could send frames to the gpu faster, the gpu would eat that up without an issue. The main thread submits the command-lists of all deferred contexts at the end of rendering each scene. - Localized weather! See rain and nastier storms coming in from a distanceOptifine, Better FPS, Born in a Barn, Chunk Pregen, Clumps, Foamfix, Phosphor, Surge, Texfix. For a much better showcase of the mod with images and videos. Also be aware that most of the mods the first post mentioned are use at your own risk. I recommend installing Optifine and enabling "Force threaded chunk rendering" in . If you were in a not ancient version, I'd suggest going to Mod Options -> Forge -> Client settings -> Force threaded chunk rendering, and turn that ON. I have never seen issues with it myself, but to. The solution was to enable force threaded chunk rendering. Once I added the force flag it fixed all the ones it missed the first time and dynmap looked beautiful after a full render. . registryOrThrow () These are copies of the builtin ones augmented with the stuff from datapacks. Though I do sometimes drop it lower than my number. This should give you. - Localized weather! See rain and nastier storms coming in from a distanceAlso some mod packs don’t come with the option “ Force threaded chunk rendering” Always make sure this is on, it can greatly increase FPS. top of page. This was only relevant when using Optifine's "multicore chunk loading" option in 1. I've not played around with the new render vs. My mod keeps block updates to a minimum but this setting still helps a lot. 10 and the newest snapshot, 14w29b and it's new "super fast" chunk rendering. This sounds like a good thing to me. „Force Threaded Chunk Rendering“ is enabled in Forge's config. - Localized weather! See rain and nastier storms coming in from a distance I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Once a chunk was repositioned, a thread was responsible for generating the vertex data for said chunk and loading it into the chunk's VAO. - Localized weather! See rain and nastier storms coming in from a distance It doesn’t matter what’s in the chunks—it could be somewhere I’ve never built before—I still stutter. -XX:+UseG1GC -Dsun. If you use Bonsai Trees 3, enable “Always render as item” in its client config. C^2M-Engine, or C2ME for short, is a Fabric mod designed to improve the performance of chunk generation, I/O, and loading. The other major modloader is Fabric. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 1 - Improved performance. - Fixed a shadow length is not reset by set to default. 8. exe. - Localized weather! See rain and nastier storms coming in from a distanceSpecifically for the direwolf20 setting, Mod options > config > minecraft forge > client settings > Force threaded chunk rendering > set to true. Allocate enough RAM to Minecraft in the Twitch launcher. so this happens when you set force_enable_multi_threaded_render_submit = 1I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. - Intel i5 2. My mod keeps block updates to a minimum but this setting still helps a lot. Table 2. On Forge, it may be called. Consider changing this Forge config to minimize the impact (if your modpack hasn't done so already). I’m talking about placing and breaking blocks in general. The issue is most likely the Ducts, not the Bonsai. I don't think the server is having issues. My mod keeps block updates to a minimum but this setting still helps a lot. Haven't tested this. During camera render, your CPU has to talk to the GPU, in what is called a drawcall. Rendering thread. If anyone knows of the solution it would be highly appreciated if he/she shared it with usI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. ) Does disabling VSync change anything? Are you using any custom JVM arguments? You could even try an alternative Java VM but that's a long shot. g. Until then the side is see-through, you can see whatever non-culled geometry comes next. When functional behavior depends on execution speed. Recently I started to learn to react and wondering, is there some kind of pattern for non-blocking UI thread rendering for big data. My mod keeps block updates to a minimum but this setting still helps a lot. Before you do that, try going in to the forge config settings and changing the force threaded chunk rendering option to true. Now after installing done open your minecraft and go to your Change JVM Executable or Java Executable. TileEntities has moved to block_entities; Chunk's Level. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 7) Changed the RAM GB to 4 from 2. bind("Wafflecopter")) # Run here and exit. - Localized weather! See rain and nastier storms coming in from a distanceI recommend installing Optifine and enabling "Force threaded chunk rendering" in . Just started playing some modded Minecraft yesterday and I've noticed that when I move around my FPS is extremely unstable and sometimes even drops to 20-30 FPS while the game starts stuttering very badly. - Localized weather! See rain and nastier storms coming in from a distanceThis thread is archived New comments cannot be posted and votes cannot be cast Related Topics Minecraft Sandbox game Open world Action-adventure game Gaming comments sorted by Best Top. Newer Than: Search this thread only; Search this forum only. Add a Comment. Instead currently, the "what can you see" assumes default FOV). I think you might be able to do this with the twitch launcher as well but I'm. Project ID 364395. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 4. You can start a profile by entering “stat startfile” in the console, which can be opened by pressing the tilde (~) key. Storage Drawers (StorageDrawers-1. Tune performance of chunk fetching on server thread - reduce lag; Add support for Fancy Fences wall rendering; Add workaround for IE10 zoom issue (force IE9 compatibility) Add support for reporting available dynmap version updates; Version 1. but at the end of the day the chunks are stored in region files on disk. 7 though, so. #Not recommended for computers without a significant number of cores available. This command will generate missing world chunks inside your border. If they work the way I remember I would say start with simulation at 7 or less, render at. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Click on "Add" and locate javaw. Try changing the config for Minecraft Forge for "Force Threaded Chunk Rendering" to true. Moving the farm outside your render range will not cause this. - Localized weather! See rain and nastier storms coming in from a distance Open the world in McEdit, select the "Chunk Control" tool. more reply. This should improve your frame rate as well. My mod keeps block updates to a minimum but this setting still helps a lot. - Localized weather! See rain and nastier storms coming in from a distanceThat's a minecraft issue, everytime a block gets broken causes the chunk to render again. - Localized weather! See rain and nastier storms coming in from a distanceStormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Reply smokahontass723. Hello, I have had a bug on Minecraft for quite a long time now, maybe a few weeks. Spoiler: Picture guide. I’m using these these JVM arguments, recommended by Forge developer u/voxcpw two years ago. [01:44:34] [Render thread/INFO]: JEI StartEventObserver received class. Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Will automatically find the largest one, so 30, If no permissions are set, the value of max-view-distance. The bulk of Minecraft's chunk rendering goes through a vertex array. My mod keeps block updates to a minimum but this setting still helps a lot. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 1-SNAPSHOT) (Git: 276d830)Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distancekeep your core and the power storage/generation in the same chunk (this reduces the amount of chunks that needs to be loaded Ender Chest may cause lagg (according to lagg googles), but one ender chest at the right place that is hooked up to your ae2 storage can be significantly lower your lagg (instead of hundreds of cables that lead to it)@OP You're going to be hard-pressed to run a server on a raspberry pi 4-b, you would need to reduce some of the default settings (chunk render distance, for instance). Highlight only the chunks you want to delete (in this case, the bugged chunk,) then click "Delete" on the little popup pane on the left. 6. rmi. ¯\_༼ᴼل͜ᴼ༽_/¯ When searching for a solution I've also came across people talking about a setting called "Force threaded chunk rendering" which fixes similar issues but that seems to be a forge setting. this is unplayableVersions Betweenlands version: 3. My mod keeps block updates to a minimum but this setting still helps a lot. What I noticed in Shift + H pie chart, that when I click F7 the tick % goes from 5-15% to 90% or more. You can connect to vanilla servers while using a Forge client, so even vanilla Minecraft players can use this. P. - Localized weather! See rain and nastier storms coming in from a distanceRAM helps, because the computer can put chunks into memory and access them quicker. 4. I've set the max FPS to 20 and set the graphics setting to minimum with chunks to 14 but the rendering for the area around. You can connect to vanilla servers while using a Forge client, so even vanilla Minecraft players can use this. Connected Textures Mod Allows resource packs to add connected textures, emissive rendering, and much more. I figured this was because the chunks weren't loaded on the client. According to Direwolf this offloads. Project ID 285742. Created Jan 19, 2018. As in a collection of steam turbines that are not being fully supplied with all the steam that they can consume FPS takes a massive h. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. ) Have. I use multimc to run it, and I have 9 out of my 16 set aside for it. Went to /Mod Options/Minecraft Forge/Config/Client Settings, but the option for "Force threaded chunk rendering" was already set to "true". Create your website today. You can try with the -XX:ParallelGCThreads=2 argument when you launch the game. 14. Rendering thread. This will fix the amd bug AND allows them to keep the foamfix config at default. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 4 years late but thank you man!It’s not utilizing all of your gpu because it doesn’t have to. I figured this was because the chunks weren't loaded on the client. - 8GB DDR4. Doing some practical experiments, it seems that if I get a handle on a chunk and call its render method, the method doesn't happen on that thread which I assume is the culprit however if that's the case I don't understand why the rendering could be SLOWER than doing it all on the main thread unless there's an overhead to calling a function on. This requires updating the render chunk's vertex data, which is being delayed by the config setting. v1. . Before anything, I am using Minecraft Java 1. Posts Quoted: Reply. gcInterval=2147483646 . I’ve struggled with frame rate issues for weeks now, and it turns out that it’s because of Applied Energistics 2 cables. Force Threaded Chunk Rendering, iirc. According to Direwolf this offloads automation chunk re-rendering to a different core on your CPU. In desperate need of help. IMPORTANT: I have tested this exact issue on a vanilla Minecraft single-player world, a 1. My mod keeps block updates to a minimum but this setting still helps a lot. Currently I am simply testing whether I can force chunk ( 0 , 0 ) in the Nether to be loaded while I am in the overworld. Menu > Mod Options/mods > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True But it did not work for me. Another thing that you can do is enable (i. Before you do that, try going in to the forge config settings and changing the force threaded chunk rendering option to true. The world is split into 16x16x16-block render-chunks (which currently happen to be the same as storage-chunks, but it wasn't always that way). . This also happens in Vanilla Minecraft but its not nearly as bad. This only seems to happen when I move around. Note Optifine and default handle chunks differently, I had to bump up chunks to get it to render the same details on the sides, but even then 40 chunks Optifine gave the same as 32 default (and probably more detail in some areas) while providing over 3. The data revealed some surprising findings. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. VBOs are enabled, and V-Sync is disabled. 15. 21 chunks instead of 25, about 20% less. Describe alternatives you've considered Have a bar that says 1-5 to show how fast. That is very much "software sided multi-threading". Sports. - Fixed possibility of crash when "Force threaded chunk rendering" option of forge is enabled. Although it is usable in most cases and tested during build time, it doesn't mean that it is fully stable for a. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. server. My mod keeps block updates to a minimum but this setting still helps a lot. . I don’t know how many people know about this, but minecraft forge has a way to increase fps by changing the way the game renders. If this setting is indeed about rendering/geometry like you say, then fair enough - but it shouldn't be called chunk loading because that's server-side only. My mod keeps block updates to a minimum but this setting still helps a lot. You have have to go Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk. ) Have you ever run BetterFPS' jar file, ran the "test algorithms" option, and changed to the algorithm it recommends? (this one is super important) The option "Video Settings -> Chunk Loading" switches between Standard, Smooth and Multi-Core chunk loading. Dividing the work among several cores can speed up the rendering process. That may mean that one thread is "specialised" in texture rendering, while another one deals with the ragdoll effects & game physics. I have server with 16 chunks render, but animals unload about 2 chunks away, How can I change it? Version Output This server is running Paper version git-Paper-"276d830" (MC: 1. My mod keeps block updates to a minimum but this setting still helps a lot. In general, you are asked to remove them before reporting bugs. If you have a low single-code perf CPU (such as an AMD Piledriver) or you're on a laptop that overheats and throttles your processor, you might get this kind of spikes when chunks rerender, in which case this setting should fix it perfectly. If I run everything on the main thread I can only load and render 1 to 2 chunks without dropping below 70fps. Also I'm using java 8 64bit. Search titles only; Posted by Member: Separate names with a comma. 5x performance. 2 is there some option that could help or are amd GPU's a lost cause ? I also get "heartbeat lag" so basicly i drop a frame regullary. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. So it is running smoothly now. To get better performance, you should lower the value to 8 or less, depending on your PC’s hardware. - Stormfront system uses biome temperature differences to. While installing remember where's it installed, in my case its: C:\Program Files\AdoptOpenJDK\jdk-8. It's really frustrating. So it is running smoothly now. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. The timings support the issue being storage, but the actual CPU may only support in the ballpark of 5 players. What tickles me is the speed of my project in unity. Go to Options->Video Settings, and set Graphics to Fast, Render Distance to 6, Use VSync to OFF, Smooth Lighting to OFF and Clouds to OFF. - Localized weather! See rain and nastier storms coming in from a distance I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. If you use Mekanism, enable opaque pipes and turn down radiation particles and its render distance in Mekanism’s client config. When you fly forward, you still have to generate the area in front of you, but not the sides. Not sure). I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Indeed. The effect’s significance depends on the number of cores in a CPU and its overall strength. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. In the Forge config in-game, go to client settings and try enabling "Force threaded chunk rendering". To me, this suggests that it is not a chunk loading issue. Rendering thread. I also have 64 bit java installed (i made sure) if that helps. My mod keeps block updates to a minimum but this setting still helps a lot. My mod keeps block updates to a minimum but this setting still helps a lot. For your gpu, adding fairly demanding shaders will increase gpu usage because it’s harder to render shaders than the normal game. 2-R0. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. max_view_distance. Will slowly regrow over time if not continually walked on. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. jar):Open your Nvidia Control Panel (accessible through your taskbar or windows control panel) Go to "Manage 3D Settings". Is it at all feasible for a modder to hook into the game code anywhere and replace the graphics for plants/blocks that cause redraws with something…I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. 21 chunks instead of 25, about 20% less. I built a simple command block clock completely within chunk ( 0 , 0 ) that outputs "Nether" to the chat once per second whenever it is. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. You can use Pulverize to do multi-process rendering from Blender's Video Sequence Editor: Pulverize will render multiple parts of your video in separate processes, then concatenate them into one video file using FFMPEG. Created Jan 19, 2018. My mod keeps block updates to a minimum but this setting still helps a lot. A better fix: just add vanillafix. 265. As you walk around, grass blocks are slowly worn down to eventually reveal where all living entities walk most, like players, monsters and animals, villagers, etc. var thread: Thread # The thread will start here. sodium. Set javaw. That typically makes a significant improvement. Commands: /fcl or /forcechunkload (radius) to forcefully load chunks around a player. After iteration, disable throttling of region uploads, ensuring that all uploads complete before terrain is rendered. A block has 6 neighbours and a chunk has 16 blocks. 4 The issues caused by animated textures are specific to AMD GPUs, so if you ever switch to an Nvidia one you can feel free to re-enable them. I’m playing on “fast” graphics and with a render distance of 9 chunks. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Patcher. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. I also use "force threaded chunk rendering" on Forge's client settings same for "Dormant chunk cache size" at 80. When using "Chunk Loading: Multi-Core" make sure to Disable "Threaded Optimization" / "OpenGL Threading" in the graphics card control panel . Test it out and see if your fps gets better. Let it run for at least ten seconds or so to get a nice average over many frames. Note that, "Not all platforms support multithreaded rendering;. My mod keeps block updates to a minimum but this setting still helps a lot. 2 GB of RAM allocated. Hello again, it is me, SlimingHD, and I am once again asking for your support! I am currently successfully changing biomes in a chunk. It is locked to OFF :/I own a rx 5700 xt, my fps in modded minecraft is terrible the game stutters (irregular frametimes) unplayable without optifine fps smoothing I can't get 60 fps in Sevtech ages, RLCraft or FTB Direwolf for 1. 4 Forge version: 14. I was googling how to fix this and found a Reddit thread describing the issue. My mod keeps block updates to a minimum but this setting still helps a lot. I recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. That is very much "software sided multi-threading". Guichaguri. I would define in the FREX API so that any other FREX-compliant renderer can implement the same hook. I installed VanillaFix and turned "Force threaded chunk rendering" in ingame Minecraft Forge Config on. About Project. jar --> StorageDrawers-1. Created Jan 19, 2018. My mod keeps block updates to a minimum but this setting still helps a lot. Weather, Storms & Tornadoes. Control Panel->System->Preferences->Advanced->Environment variables. lang. - Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. Set “Force Threaded Chunk Rendering” to “true” You do not need to restart the game for it to take effect. #May increase FPS significantly, but may also cause weird rendering lag. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. Almost every modpack is either a Forge or Fabric pack. wb <world> fill [freq] [pad] [force] - fill world to border. My mod keeps block updates to a minimum but this setting still helps a lot. It's under the "client settings" in game (for some reason I don't see it in the actual config, you have to access it in game). simulation distances. -XX:+UseG1GC -Dsun. 265. rmi. Report. 3 with Fabric Loader version 0. 2 my PaperMC server started to load certain chunks very slowly. Resolved; MC-63399 Mipmap invisible blocks. It is an issue even Bacon Donut ran into with the 2 mods together. oh, thanks for the anwser, anyway i alredy tried the threaded thing, i think is this one #Enable Forge to queue all chunk updates to the Chunk Update thread. 7 fps advantage on average (5%) but a slightly lower 99th percentile fps (-2%). My mod keeps block updates to a minimum but this setting still helps a lot. This is enabled by defualt in newer versions of Forge, but it doesn’t hurt to check. My mod keeps block updates to a minimum but this setting still helps a lot. Last thing to note: This system is placing fluid blocks in the world, so it will cause chunk redraws and may perpetuate framerate lag. My mod keeps block updates to a minimum but this setting still helps a lot. 7. Stormfronts and Tornadoes! Localized weather! See rain and nastier storms coming in from a distanceI recommend turning on "Force threaded chunk rendering" in "Client Settings" in Minecraft Forge Mod Options Config. This can make a huge difference to frame rates for most computers that are not bottle-necked by the GPU or other components. Enable forge multithreading: Menu > Mod Options > Minecraft Forge > Config> Client Settings > Force threaded chunk rendering > True. With the rendering distance that sodium allows, the tornado will be seen in the distance, it will be delicious, one of the most enriching mods, it is a shame that the creator has other priorities, and it also seems to be the. log in its minecraft settings. 1. - Localized weather! Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility. 7. I've got this mixin that (for testing purposes) just hides every 2nd chunk on the X axis:So I have Minecraft for Windows 10 and I was wondering if there is a mod that lets you see chunk borders in 1. In desperate need of help. So if you set a high value of chunks, you may face the issue of fps drops or stuttering. - Added a check of availability of anisotropic filter. If the covering block gets removed, the remaining block has to restore the now exposed side. Save the changes, exit McEdit, load the world in Minecraft, the game should regen the chunks you deleted.